Tuesday, November 03, 2009
probability sequencing language
probability sequencing language Help file
The commands are simple at the start of every line you would have a frequency started by a letter
f110
or you can define it with drift i.e.
f110+1
this will make the frequeny drift on every iteration. In the roll you can have a percent chance or an x to define a 100% chance a period would be ignored.
f110+1 x . 30
f300 . . 50
you can include an entire csound line starting with an @ symbol. this would be saved in a file with a mac extension for macro (this feature is inspired by macro music language as implemented for 8 bit game machines).
the duration of the note or the time between notes can be defined with
dur=.25 step=.2
please keep in mind that you cannot have spaces in the defined value, this is done to make it really easy to code it in python.
The commands are simple at the start of every line you would have a frequency started by a letter
f110
or you can define it with drift i.e.
f110+1
this will make the frequeny drift on every iteration. In the roll you can have a percent chance or an x to define a 100% chance a period would be ignored.
f110+1 x . 30
f300 . . 50
you can include an entire csound line starting with an @ symbol. this would be saved in a file with a mac extension for macro (this feature is inspired by macro music language as implemented for 8 bit game machines).
the duration of the note or the time between notes can be defined with
dur=.25 step=.2
please keep in mind that you cannot have spaces in the defined value, this is done to make it really easy to code it in python.
Labels: csound, probility language